Metroid Prime 3 did not have a very ambitious open world because of the lack of Wii power

With the arrival of a new delivery of a saga, the fans begin to memorize to recover the memory they have of each of the games that love them. In the case of Samus, it is true that a greater revolution is expected for a few years, but this could have changed with Metroid Prime 3: Corruption. The title, published in Nintendo Wii, aimed much higher than it ended up being.

This has revealed it Bryan Walker , who was Director of Development and Producer at Retro Studios , before his march in 2012. In a talk with Kiwi Talkz, he says he and Mark Pacini (Director of the Metroid Prime series) had more ambitious plans aimed at creating a less linear world for the protagonist and his ship.

Specifically, The original prototype had open world elements that were finished discarding because it is too large for Wii. Mark came with an interesting twist compared to Metroid Prime 2, says Walker. We had a much less linear concept and an open world too big with which the team was excited.

It was insufficient from the point of view of the hardware and memory Bryan Walker, Exportor in Retro Studios We knew what Xbox 360 was going to have, we knew what PS3 had inside ... but the initial specifications we were looking for [in Wii] They did not arrive and were insufficient from the point of view of hardware and memory. There were too many inconveniences , he concludes.

The Canceled Metroid Movie

Despite this, Walker has assured that in Retro Studios feel very proud of the final result of Metroid Prime 3 , and expects that with Metroid Prime 4 that leap that they could not give. Until checking it, we can enjoy this week of Metroid Dread , which comes next one October 8 to Nintendo Switch and that, in 3DGames, we have already tried.

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